![]() im getting the Iphone 4S next month so ill just get the app for it then. Sorry for the inconvenience I hope you'll be able to upgrade to 10.6.6+ sometime and try out the app. Since the iPhone/iPad versions are exclusively app store I decided to go with the simplest model, just the app store. Even if this is outsourced it's extra overhead. I thought that supporting multiple means of purchase/install would be too much extra work and bookkeeping, including taking payments, sending out registration keys after payment, adding code to the program to verify registered copies, etc. ![]() I decided to enable purchase/install exclusively through the Mac App Store, and you need 10.6.6 or later to get the Mac App Store. It has nothing to do with the API's used or graphics/features. No way around it currently or planned in the future. HandCombinationsInRange / HandCombinationsPossible: 2.525% Number of hand combinations possible (includes card removal effect, but not range removal effect): 990 Number of assign-able hand combinations in range (includes card and range removal effects): 25 JJ-TT, 55, 33-22, AhAs, QcQh, QdQh, QdQc, AcQc-AcTc, QcJc The range editor shows that all 6 combos of 22 and 33 are live (because you didn't limit the combos yourself in the range) but if you view the range breakdown for Player 2 and click "View Details" the below result is shown, which shows only 1 combo for 22 and 33 each. Yes the app calculates only 1 combo of 22 and 1 combo of 33 in this example because two 2's and two 3's are on the board and so are non-live cards, leaving just 1 combo of each assign-able. In this example, does pokercruncher calculate only one combo of 22 and 33 in the result? Because when I want to count only one AA combo I do it manually, but when card are on board does poker cruncher remove them automatically? I am wondering since it does not only show the combo of 22 and 33 that there are possibly left. Hand, (%age of range, number of assign-able hand combinations), EquityĪ small update to all versions (iPhone, iPad, Mac) is coming in a week or two so this feature will have to wait til later (and til after I understand it). The app does show hand combos values, but they're very granular - if you view the range breakdown heat map of a range and click the ViewDetails button, the # of hand combos for each hand (cell) in the range is shown. If I'm not understanding correctly, an example usage scenario with a couple of expected hand combos values would help a lot. also show the hand combos values but in percent form, so I'm not sure if I understand your feature is it something more general? Would this apply only when Deal-To=Flop and a specific flop is entered? So then for a range, the app would show how many hand combos in the range make OnePair, TwoPair, 4FlushDraw etc.? But then the %age values of OnePair, TwoPair, etc. Not sure if I understand your #OfCombos feature. Thanks for good feedback and for spreading the word on the app being a small dev shop I appreciate it a lot. Just a suggestion for future updates, where you have the button to change between % and n:1 odds, a third option for # of combos of hands in each of the different hand strength bracket would be really nice as that is how I think about hands generally. Hey mate, Just got this program and want to say that it is awesome. Even though technically this is repetitive and takes more space in the UI, I thought it helps the program's user friendliness and ease of use. the UI, I went with both text and graphical input (point and click card icons) for assigning cards. ![]() This stat just sums up the values of the checkmark'ed stats (but since it's just a simple sum you probably don't want to sum up overlapping stats). This was suggested by DesertCat last year but I decided to save it for the desktop version.ģ) Note the new "Total Hit" stat at the bottom of the Stats view. makes it easy to zip/email them and share with friends.Ģ) You can save entire scenarios (*.pcr files), and import *.pcr files, using the File menu. a subfolder for a tight-aggr's ranges by position, a lag's ranges, a tight-passive's ranges, etc. This lets you organize saved ranges any way you wish e.g. Edit: playing with it now.very well done.Ī few more features I want to point out, that even the app's iPhone/iPad versions don't have:ġ) You can save hand ranges as simple text files (*.rng files) anywhere on your filesystem.
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